Ghoul Bat
Small Undead neutral evil
- Armor Class: 13
- Hit Points: 14 (4d6)
- Speed: fly 30 ft. walk 5 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 2, page 391
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
16 (+3) |
11 (+0) |
8 (-1) |
12 (+1) |
10 (+0) |
- Skills:
- Damage Immunities: poison
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: blindsight 60 ft., passive Perception 11
- Languages: —
Special Abilities
- Echolocation: The ghoul bat can't use its blindsight while deafened.
- Keen Hearing: The ghoul bat has advantage on Wisdom (Perception) checks that rely on hearing. Undead Nature. Ghoul bats don't require air, food, drink, or sleep.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage. If the target is a creature other than an undead, it must succeed on a DC 10 Constitution saving throw or be paralyzed until the end of its next turn.
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