Gaunt One
Medium Aberration neutral evil
- Armor Class: 14 (natural armor)
- Hit Points: 75 (10d8+30)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2, page 163
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
15 (+2) |
16 (+3) |
15 (+2) |
12 (+1) |
4 (-3) |
- Skills: stealth +4
- Senses: darkvision 60 ft., passive Perception 11
- Languages: understands Undercommon but can’t speak
Special Abilities
- Keen Hearing: The gaunt one has advantage on Wisdom (Perception) checks that rely on hearing.
Actions
- Multiattack: The gaunt one makes two claw attacks. If both attacks hit a Medium or smaller target, the target is grappled (escape DC 14).
- Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 11 (2d6 + 4) slashing damage.
- Extract Heart: Melee Weapon Attack: +6 to hit, reach 5 ft., one humanoid grappled by the gaunt one. Hit: The target must make a DC 13 Constitution saving throw, taking 22 (5d8) piercing damage on a failed save, or half as much damage on a successful one. If this damage reduces the target to 0 hp, the gaunt one kills the target by extracting and devouring its heart.
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