Fragrant One
Small Fey chaotic neutral
- Armor Class: 11
- Hit Points: 45 (13d6)
- Speed: walk 20 ft. climb 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2, page 156
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
12 (+1) |
10 (+0) |
18 (+4) |
15 (+2) |
18 (+4) |
- Saving Throws: Int +6, Wis +4, Cha +6
- Skills: deception +8, insight +4, perception +4, persuasion +8
- Condition Immunities: charmed, frightened
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Common, Elvish, Sylvan, telepathy 60 ft.
Special Abilities
- Fragrant Aura: The fragrant one emits a cloud of sweet-smelling pheromones within 20 feet of it. A giant, humanoid, or beast that starts its turn inside the aura must succeed on a DC 14 Wisdom saving throw or be charmed for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
If a creature fails the saving throw three times in 1 hour, it is charmed for 1 day and obeys the fragrant one's verbal or telepathic commands. If the creature suffers harm from the fragrant one or its allies or receives a suicidal command, it can repeat the saving throw, ending the effect on a success.
The fragrant one can have no more than six creatures charmed at a time. The fragrant one can end its charm on a creature at any time (no action required). If the fragrant one has six creatures charmed and a seventh creature fails its saving throw, the fragrant one can choose to release its charm on another creature to replace it with the new creature or to have the new creature unaffected by the aura.
- Strength in Numbers: The fragrant one grows more powerful when it has charmed allies. For each charmed ally within 20 feet of it, the fragrant one gains 5 temporary hit points, its Armor Class increases by 1, and it deals an extra 2 (1d4) psychic damage when it hits with any attack. Temporary hp gained from this trait replenish every 1 minute.
Actions
- Phrenic Antennae: Melee Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) psychic damage, and the target must succeed on a DC 14 Wisdom saving throw or be incapacitated until the end of its next turn.
Reactions
- Interpose Ally: When a creature the fragrant one can see targets it with an attack, the fragrant one can force a charmed ally within 5 feet of it to move between it and the attack. The charmed ally becomes the target of the attack instead. If the charmed ally takes damage from this attack, it can immediately repeat the Fragrant Aura's saving throw, ending the charmed condition on itself on a success.
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