Fleshdreg
Huge Plant neutral good
- Armor Class: 15 (natural armor)
- Hit Points: 115 (10d12+50)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Tome of Beasts 2, page 152
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
6 (-2) |
20 (+5) |
13 (+1) |
16 (+3) |
7 (-2) |
- Saving Throws: Con +8
- Skills: insight +6, nature +4
- Damage Immunities: acid
- Damage Resistances: fire
- Condition Immunities: exhaustion, unconscious
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Deep Speech, Sylvan
Special Abilities
- Regeneration: The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn.
Actions
- Multiattack: The fleshdreg makes two slam attacks.
- Slam: Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.
- Rock: Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.
- Disgorge Innards (Recharge 6): The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.
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