Fabricator
Large Construct neutral
- Armor Class: 13 (natural armor)
- Hit Points: 147 (14d10+70)
- Speed: climb 15 ft. walk 30 ft. swim 15 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 2, page 138
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
7 (-2) |
20 (+5) |
15 (+2) |
15 (+2) |
5 (-3) |
- Skills: perception +6
- Damage Immunities: force, poison, psychic
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 16
- Languages: understands Common, Deep Speech, and Draconic but can’t speak
Special Abilities
- Assemble: With at least 10 minutes of work, a fabricator can refine raw materials and create entirely new objects by combining material it has absorbed. For example, it can create a rope from absorbed hemp, clothing from absorbed flax or wool, and a longsword from absorbed metal. A fabricator can create intricate objects like thieves' tools and objects with moving parts with at least 1 hour of work and twice the requisite raw materials, but it can't create magic items. The quality of objects it creates is commensurate with the quality of the raw materials.
- Dismantling Form: A creature that touches the fabricator or hits it with a melee attack while within 5 feet of it takes 3 (1d6) force damage. Any nonmagical weapon made of metal or once-living material (such as bone or wood) that hits the fabricator is slowly dismantled by the minute constructs that make up the fabricator. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to damage rolls. If its penalty drops to -5, the weapon is destroyed. Nonmagical ammunition made of metal or once-living material that hits the fabricator is destroyed after dealing damage. At the start of each of its turns, the fabricator can choose whether this trait is active.
Actions
- Multiattack: The fabricator makes two disassembling slam attacks.
- Disassembling Slam: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage plus 10 (3d6) force damage. A creature reduced to 0 hp by this attack immediately dies and its body and nonmagical equipment is disassembled and absorbed into the fabricator. The creature can be restored to life only by means of a true resurrection or a wish spell. The fabricator can choose to not disassemble a creature or its equipment after reducing it to 0 hp.
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