Emperor’s Hyena
Medium Undead neutral evil
- Armor Class: 14 (natural armor)
- Hit Points: 91 (14d8+28)
- Speed: walk 50 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2, page 135
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
14 (+2) |
15 (+2) |
6 (-2) |
10 (+0) |
8 (-1) |
- Saving Throws: Dex +4
- Skills: perception +2
- Damage Immunities: poison
- Damage Resistances: cold, necrotic; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: understands Common and Darakhul but can’t speak
Special Abilities
- Pack Tactics: The emperor's hyena has advantage on attack rolls against a creature if at least one of the hyena's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Stench: Any creature that starts its turn within 5 feet of the emperor's hyena must succeed on a DC 12 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the emperor's hyena's Stench for 24 hours.
- Turning Resistance: The emperor's hyena has advantage on saving throws against any effect that turns undead.
Actions
- Multiattack: The emperor's hyena makes two bite attacks.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 10 (3d6) necrotic damage.
- Black Breath (Recharge 5-6): The emperor's hyena breathes a 15-foot cone of noxious black vapor. Each creature in the area that isn't an undead or a construct must make a DC 12 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. If the saving throw fails by 5 or more, the creature gains one level of exhaustion. This exhaustion lasts until the creature finishes a short or long rest.
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