Destroyer
Medium Humanoid neutral evil
- Armor Class: 15 (scale mail)
- Hit Points: 60 (8d8+24)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2, page 315
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
17 (+3) |
10 (+0) |
10 (+0) |
13 (+1) |
- Saving Throws: Str +5, Con +5
- Skills: athletics +5, history +2, intimidation +3, perception +2
- Damage Resistances: necrotic
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Void Speech
Special Abilities
- Undead Commander: As a bonus action, the destroyer commands an undead ally within 30 feet of it to use a reaction to make one attack against a creature the destroyer attacked this round.
- Void Strength: The destroyer has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- Void Weapons: The satarre's weapon attacks are magical. When the satarre hits with any weapon, the weapon deals an extra 1d8 necrotic damage (included in the attack).
Actions
- Multiattack: The satarre destroyer makes two attacks: one with its greataxe and one with its claw.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage plus 4 (1d8) necrotic damage.
- Greataxe: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage plus 4 (1d8) necrotic damage. If the target is a Medium or smaller creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
- Spear: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack.
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