Derro Guard
Small Humanoid any non-good alignment
- Armor Class: 13 (leather armor)
- Hit Points: 18 (4d6+4)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2, page 97
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
14 (+2) |
12 (+1) |
11 (+0) |
5 (-3) |
9 (-1) |
- Skills: stealth +4
- Senses: darkvision 120 ft., passive Perception 7
- Languages: Common, Dwarvish, Undercommon
Special Abilities
- Aklys Thrower: If the derro hits a target within 30 feet of it with a ranged attack with its aklys, it can use its bonus action to retrieve the aklys and make another attack against the same target.
- Magic Resistance: The derro has advantage on saving throws against spells and other magical effects.
- Sunlight Sensitivity: While in sunlight, the derro has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Aklys: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 10/30 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- Light Crossbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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