Death Vulture
Large Monstrosity neutral evil
- Armor Class: 12 (natural armor)
- Hit Points: 76 (8d10+32)
- Speed: fly 60 ft. walk 10 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Tome of Beasts 2, page 81
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
10 (+0) |
18 (+4) |
6 (-2) |
12 (+1) |
7 (-2) |
- Saving Throws: Con +6
- Skills: perception +3
- Damage Immunities: necrotic, poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 13
- Languages: understands Common but can’t speak
Special Abilities
- Awful Stench: The vulture has a disgusting body odor. Any creature that starts its turn within 5 feet of the vulture must succeed on a DC 14 Constitution saving throw or be poisoned until the start of its next turn.
- Keen Sight and Smell: The vulture has advantage on Wisdom (Perception) checks that rely on sight or smell.
- Pack Tactics: The vulture has advantage on attack rolls against a creature if at least one of the vulture's allies is within 5 feet of the creature and the ally isn't incapacitated.
Actions
- Multiattack: The death vulture makes two attacks: one with its beak and one with its talons.
- Beak: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) piercing damage.
- Talons: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Decaying Breath (Recharge 6): The vulture breathes necrotic energy in a 15-foot cone. Each creature in that area must make a DC 14 Constitution saving throw, taking 22 (4d10) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that fail this saving throw by 5 or more also age a number of years equal to half the damage taken.
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