Death Barque
Gargantuan Undead neutral evil
- Armor Class: 17 (natural armor)
- Hit Points: 198 (12d20+72)
- Speed: swim 50 ft. walk 0 ft.
- Challenge Rating: 12 (8,400 XP)
- Source: Tome of Beasts 2, page 268
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
18 (+4) |
23 (+6) |
8 (-1) |
14 (+2) |
12 (+1) |
- Saving Throws: Dex +8, Con +10, Wis +6
- Skills: perception +6, stealth +7
- Damage Immunities: necrotic, poison
- Damage Resistances: psychic
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
- Senses: darkvision 120 ft., passive Perception 16
- Languages: Darakhul, Deep Speech
Special Abilities
- Immutable Form: The death barque is immune to any spell or effect that would alter its form.
- Magic Resistance: The death barque has advantage on saving throws against spells and other magical effects.
- Siege Monster: The death barque deals double damage to objects and structures.
- Turn Resistance: The death barque has advantage on saving throws against any effect that turns undead.
Actions
- Multiattack: The death barque makes three attacks: one with its bite and two with its tail smash.
- Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 21 (3d10 + 5) piercing damage.
- Tail Smash: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage and must succeed on a DC 17 Strength saving throw or be knocked prone.
- Shrapnel Burst: The death barque launches a ball of bone shards from its tail at a point it can see within 120 feet of it. Each creature within 10 feet of that point must make a DC 17 Dexterity saving throw. On a failure, a creature takes 28 (8d6) piercing damage and is blinded for 1 minute. On a success, a creature takes half the damage and isn't blinded. A blinded creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Necrotic Breath (Recharge 5-6): The death barque exhales a dark cloud of necrotic energy in a 60-foot cone. Each creature in that area must make a DC 17 Constitution saving throw, taking 54 (12d8) necrotic damage on a failed save, or half as much damage on a successful one.
Licensing – Markdown Format