Colláis
Large Monstrosity neutral
- Armor Class: 16 (natural armor)
- Hit Points: 150 (20d10+40)
- Speed: walk 40 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: Tome of Beasts 2, page 69
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
15 (+2) |
14 (+2) |
10 (+0) |
17 (+3) |
13 (+1) |
- Saving Throws: Cha +5
- Skills: intimidation +9, perception +7
- Damage Resistances: bludgeoning, piercing, and slashing damage from nonmagical attacks
- Condition Immunities: charmed, frightened
- Senses: darkvision 120 ft., passive Perception 17
- Languages: understands Common and Sylvan but can’t speak
Special Abilities
- Impale and Toss: When the colláis hits a Medium or smaller creature with a gore attack, it can use a bonus action to impale and toss the creature. The target must succeed on a DC 16 Strength saving throw or take 11 (2d10) piercing damage and be flung up to 10 feet away from the colláis in a random direction and knocked prone.
- Magic Resistance: The colláis has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The colláis makes one gore attack and two hooves attacks.
- Gore: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
- Hooves: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Cry of the Forest: The colláis sounds a dreadful and reverberating call. Each creature within 100 feet of the colláis that can hear the cry must succeed on a DC 16 Charisma saving throw or be frightened until the end of its next turn. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the colláis's Cry of the Forest for the next 24 hours. Forest-dwelling beasts and monstrosities with an Intelligence of 4 or lower automatically succeed or fail on this saving throw, the colláis's choice.
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