Chimeric Phantom
Medium Undead chaotic neutral
- Armor Class: 11
- Hit Points: 36 (8d8)
- Speed: walk 0 ft. hover True ft. fly 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: Tome of Beasts 2, page 62
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
13 (+1) |
10 (+0) |
13 (+1) |
14 (+2) |
5 (-3) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: acid, cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
- Senses: darkvision 60 ft. passive Perception 11
- Languages: any languages its constituent souls knew in life
Special Abilities
- Frightening Madness: A chimeric phantom's madness unnerves those nearby. Any creature that starts its turn within 10 feet of the chimeric phantom must succeed on a DC 12 Wisdom saving throw or be frightened until the start of its next turn. On a successful saving throw, the creature is immune to the chimeric phantom's Frightening Madness for 24 hours.
- Incorporeal Movement: The chimeric phantom can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
Actions
- Multiattack: The chimeric phantom makes two Maddening Grasp attacks.
- Maddening Grasp: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2) necrotic damage.
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