Chatterlome
Medium Fiend lawful evil
- Armor Class: 16 (natural armor)
- Hit Points: 93 (11d8+44)
- Speed: walk 30 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2, page 60
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
18 (+4) |
18 (+4) |
11 (+0) |
14 (+2) |
10 (+0) |
- Saving Throws: Wis +5, Cha +3
- Skills: perception +5, stealth +7
- Damage Immunities: poison
- Damage Resistances: cold, fire; bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 15
- Languages: Abyssal, Common, Infernal, telepathy 60 ft.
Special Abilities
- Magic Resistance: The chatterlome has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The chatterlome makes four chisel attacks.
- Chisel: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
- Box Teleport: The chatterlome magically teleports up to 120 feet into a box, chest, wardrobe, or other wooden container with a lid or door. The chatterlome can hide inside the container as a bonus action after teleporting. If the chatterlome uses this action while inside a container, it can teleport into another container within range or it can teleport back to the Hells. If it teleports to the Hells, it can't return to the Material Plane until it is summoned.
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