Chamrosh
Medium Celestial neutral good
- Armor Class: 14 (natural armor)
- Hit Points: 39 (6d8+12)
- Speed: fly 60 ft. walk 40 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2, page 59
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
13 (+1) |
15 (+2) |
8 (-1) |
15 (+2) |
16 (+3) |
- Saving Throws: Wis +4, Cha +5
- Skills: insight +4, perception +6, survival +6
- Damage Resistances: fire, radiant
- Condition Immunities: frightened
- Senses: darkvision 60 ft., passive Perception 16
- Languages: Celestial, Common, telepathy 60 ft.
Special Abilities
- Angelic Awareness: The chamrosh has advantage on Wisdom (Insight) checks to determine if a creature is lying or if a creature has an evil alignment.
- Flyby: The chamrosh doesn't provoke opportunity attacks when it flies out of an enemy's reach.
- Keen Hearing and Smell: The chamrosh has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
- Fearsome Bark (Recharge 5-6): The chamrosh lets out a highpitched bark at a creature it can see within 30 feet of it. If the target is of evil alignment, it must make a DC 13 Wisdom saving throw. On a failure, the target takes 10 (3d6) psychic damage and is frightened until the end of its next turn. On a success, the target takes half the damage and isn't frightened. The bark has no effect on neutral or good-aligned creatures.
- Healing Lick (2/Day): The chamrosh licks another creature. The target magically regains 10 (2d8 + 1) hp and is cured of the charmed, frightened, and poisoned conditions.
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