Cavefish Zombie
Medium Undead neutral evil
- Armor Class: 10
- Hit Points: 37 (5d8+15)
- Speed: swim 40 ft. walk 20 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2, page 384
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
10 (+0) |
16 (+3) |
3 (-4) |
6 (-2) |
3 (-4) |
- Saving Throws: Wis +0
- Skills:
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 8
- Languages: understands the languages it knew in life but can’t speak
Special Abilities
- Stench: Any creature that starts its turn within 5 feet of the cavefish zombie must succeed on a DC 10 Constitution saving throw or be poisoned until the start of its next turn. On a successful saving throw, the creature is immune to the zombie's Stench for 24 hours.
- Undead Fortitude: If damage reduces the cavefish zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Actions
- Slam: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) bludgeoning damage.
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