Cave Giant Shaman
Huge Giant chaotic evil
- Armor Class: 16 (natural armor)
- Hit Points: 207 (18d12+90)
- Speed: walk 40 ft.
- Challenge Rating: 14 (11,500 XP)
- Source: Tome of Beasts 2, page 171
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 27 (+8) |
10 (+0) |
20 (+5) |
10 (+0) |
15 (+2) |
21 (+5) |
- Saving Throws: Dex +5, Con +10, Wis +7
- Skills: arcana +5, athletics +13, perception +7, survival +7
- Senses: darkvision 120 ft., passive Perception 17
- Languages: Common, Giant
Special Abilities
- Sunlight Petrification: If the cave giant shaman starts its turn in sunlight, it takes 20 radiant damage. While in sunlight, it moves at half speed and has disadvantage on attack rolls and ability checks. If the giant is reduced to 0 hp while in sunlight, it is petrified.
- Spellcasting: The cave giant shaman is a 14th-level spellcaster. Its spellcasting ability is Charisma (save DC 18, +10 to hit with spell attacks). The shaman has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, mending, prestidigitation, shocking grasp
1st level (4 slots): burning hands, expeditious retreat, fog cloud, shield
2nd level (3 slots): enlarge/reduce, shatter, spider climb, web
3rd level (3 slots): gaseous form, haste, lightning bolt, water breathing
4th level (3 slots): ice storm, polymorph, wall of fire
5th level (2 slots): cloudkill, insect plague
6th level (1 slots): disintegrate
7th level (1 slots): reverse gravity
Actions
- Multiattack: The cave giant shaman makes two attacks: one with its club and one with its tusks.
- Club: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 15 (3d4 + 8) bludgeoning damage.
- Tusks: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 22 (4d6 + 8) slashing damage, and, if the target is a Large or smaller creature, it must succeed on a DC 20 Strength saving throw or be knocked prone.
- Rock: Ranged Weapon Attack: +13 to hit, range 60/240 ft., one creature. Hit: 30 (4d10 + 8) bludgeoning damage.
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