Cave Drake
Large Dragon neutral
- Armor Class: 13 (natural armor)
- Hit Points: 95 (10d10+40)
- Speed: climb 30 ft. walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2, page 55
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
14 (+2) |
18 (+4) |
6 (-2) |
13 (+1) |
11 (+0) |
- Skills: perception +3, stealth +4, survival +3
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 90 ft., passive Perception 13
- Languages: Draconic
Special Abilities
- Ambusher: In the first round of combat, the cave drake has advantage on attack rolls against any creature it has surprised.
- Keen Smell: The cave drake has advantage on Wisdom (Perception) checks that rely on smell.
- Spider Climb: The cave drake can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Stone Camouflage: The cave drake has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.
Actions
- Multiattack: The cave drake makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Claw: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- Blinding Spit (Recharge 5-6): Ranged Weapon Attack: +4 to hit, range 30 ft., one target. Hit: The target is poisoned for 1 minute and must succeed on a DC 13 Constitution saving throw or be blinded while poisoned in this way.
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