Catscratch
Huge Aberration chaotic evil
- Armor Class: 13 (natural armor)
- Hit Points: 76 (8d12+24)
- Speed: climb 15 ft. walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2, page 58
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
14 (+2) |
17 (+3) |
3 (-4) |
12 (+1) |
8 (-1) |
- Skills: perception +3, stealth +6
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 11
- Languages: —
Special Abilities
- Keen Smell: The catscratch has advantage on Wisdom (Perception) checks that rely on smell.
- Nine Lives (Recharges after a Short or Long Rest): When the catscratch would be reduced to 0 hp, it instead drops to 9 hp.
- Pounce: If the catscratch moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the catscratch can make one bite attack against it as a bonus action.
Actions
- Multiattack: The catscratch makes one bite attack and one claw attack.
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. A felid or feline humanoid that fails this saving throw contracts catscratch fugue.
- Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) slashing damage.
- Vomit (Recharge 5-6): The catscratch vomits poisonous bile in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 10 (3d6) poison damage on a failed save or half as much damage on a successful one. A felid or feline humanoid that fails this saving throw contracts catscratch fugue.
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