Cadaver Sprite
Tiny Undead neutral evil
- Armor Class: 14
- Hit Points: 20 (8d4)
- Speed: walk 20 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2, page 55
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 5 (-3) |
18 (+4) |
10 (+0) |
14 (+2) |
13 (+1) |
8 (-1) |
- Skills: perception +3, stealth +8
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: poison
- Condition Immunities: exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 11
- Languages: —
Actions
- Shortbow: Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 7 (1d6 + 4) piercing damage. The target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
- Corrupting Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 2 (1d4) necrotic damage, and the target must make a DC 12 Constitution saving throw or take 2 (1d4) necrotic damage at the start of its next turn.
- Invisibility: The cadaver sprite magically turns invisible until it attacks, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.
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