Boreas’ Chosen
Medium Humanoid chaotic evil
- Armor Class: 15 (leather armor, shield)
- Hit Points: 102 (12d8+48)
- Speed: walk 30 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Tome of Beasts 2, page 48
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
14 (+2) |
19 (+4) |
8 (-1) |
14 (+2) |
10 (+0) |
- Skills: athletics +6, intimidation +3, survival +5
- Damage Immunities: cold
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: charmed, exhaustion, frightened
- Senses: passive Perception 12
- Languages: Common, Giant
Special Abilities
- Frozen Blood: A creature that hits the chosen with a melee attack while within 5 feet of it takes 4 (1d8) cold damage.
- Ice Runes: The chosen's weapon attacks are magical. When the chosen hits with any weapon, the weapon deals an extra 2d8 cold damage (included in the attack).
- Ice Walk: The chosen can move across and climb icy surfaces without needing to make an ability check. Additionally, difficult terrain composed of ice or snow doesn't cost it extra movement.
Actions
- Multiattack: Boreas' chosen makes two ice spear attacks.
- Spear: Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) piercing damage, or 7 (1d8 + 3) piercing damage if used with two hands to make a melee attack, plus 9 (2d8) cold damage.
- Breath of the North Wind: (Recharge 5-6). Boreas' chosen exhales freezing breath in a 15-foot cone. Each creature in that area must make a DC 15 Constitution saving throw. On a failure, a creature takes 28 (8d6) cold damage and its speed is reduced by 10 feet until the end of its next turn. On a success, a creature takes half the damage and its speed isn't reduced. A creature that fails the saving throw by 5 or more is petrified in ice until the end of its next turn instead.
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