Boomer
Medium Plant unaligned
- Armor Class: 7 (natural armor)
- Hit Points: 22 (4d8+4)
- Speed: walk 0 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2, page 157
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 1 (-5) |
1 (-5) |
12 (+1) |
1 (-5) |
3 (-4) |
1 (-5) |
- Skills:
- Damage Immunities: thunder
- Condition Immunities: blinded, deafened, frightened
- Senses: blindsight 30 ft. (blind beyond this radius), passive Perception 6
- Languages: —
Special Abilities
- Deafening Boom: When a creature hits the boomer with a melee attack, the boomer releases a blast of sound. Each creature within 10 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 5 (2d4) thunder damage and is incapacitated until the end of its next turn. On a success, a creature takes half the damage and isn't incapacitated.
- Death Burst: When it dies, the boomer explodes in a cacophonous burst. Each creature within 30 feet of the boomer that can hear it must make a DC 12 Constitution saving throw. On a failure, a creature takes 7 (2d6) thunder damage and is deafened for 1 minute. On a success, a creature takes half the damage and isn't deafened.
- False Appearance: While the boomer remains motionless, it is indistinguishable from an ordinary fungus.
Reactions
- Shriek: If bright light or a creature is within 30 feet of the boomer, it emits a shriek audible within 300 feet of it. The boomer continues to shriek until the disturbance moves out of range and for 1d4 of the boomer's turns afterward.
Licensing – Markdown Format