Balloon Spider
Medium Beast unaligned
- Armor Class: 13
- Hit Points: 36 (8d8)
- Speed: hover True ft. walk 20 ft. fly 40 ft.
- Challenge Rating: 1 (200 XP)
- Source: Tome of Beasts 2, page 387
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
16 (+3) |
10 (+0) |
2 (-4) |
12 (+1) |
4 (-3) |
- Skills: perception +3
- Damage Immunities: lightning
- Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 13
- Languages: —
Special Abilities
- Erratic Discharge: A creature that starts its turn within 10 feet of the balloon spider must make a DC 12 Constitution saving throw. On a failure, the creature takes 2 (1d4) lightning damage and can move or take an action on its turn, but not both. On a success, the creature gains the benefits of the haste spell until the end of its turn. If a creature's saving throw is successful, it is immune to the spider's Erratic Discharge for the next 24 hours.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage plus 5 (2d4) lightning damage, and the target must succeed on a DC 12 Constitution saving throw or it can move or take an action on its turn, but not both.
- Charged Web (Recharge 4-6): Ranged Weapon Attack: +5 to hit, range 40/80 ft., one creature. Hit: The target is grappled (escape DC 13) by strands of charged webbing and begins to hover off the ground. Until this grapple ends, the target takes 1 lightning damage at the start of each of its turns. In addition, the grappled target can make a DC 12 Dexterity (Acrobatics) check to manipulate the strands of webbing and fly 10 feet in any direction.
- Draw In: The balloon spider magically pulls all creatures grappled by its webbing up to 10 feet toward it. If this movement pulls the creature within 5 feet of the balloon spider, the spider can make one bite attack against the creature as a bonus action.
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