Backup Holler Spider
Tiny Beast chaotic neutral
- Armor Class: 12
- Hit Points: 14 (4d4+4)
- Speed: climb 25 ft. walk 25 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: Tome of Beasts 2, page 395
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
15 (+2) |
10 (+0) |
5 (-3) |
14 (+2) |
5 (-3) |
- Saving Throws: Dex +4
- Skills: perception +4, stealth +4
- Damage Resistances: thunder
- Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 14
- Languages: understands Common but can’t speak
Special Abilities
- Spider Climb: The holler spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
- Vigilant: If the holler spider remains motionless for at least 1 minute, it has advantage on Wisdom (Perception) checks and Dexterity (Stealth) checks.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
- Hoot: Ranged Weapon Attack: +4 to hit, range 20/60 ft., one target. Hit: 5 (1d6 + 2) thunder damage. If the holler spider scores a critical hit, it is pushed 5 feet away from the target.
- Distressed Discharge (Recharge 5-6): The holler spider releases a short, distressed cacophony in a 15-foot cone. Each creature in the area must make a DC 12 Constitution saving throw, taking 5 (2d4) thunder damage on a failed save, or half as much damage on a successful one. The holler spider is pushed 15 feet in the opposite direction of the cone.
Reactions
- Tune Up: When an ally within 15 feet of the backup holler spider casts a spell that deals thunder damage, the backup holler spider chooses one of the spell's targets. That target has disadvantage on the saving throw against the spell.
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