Aviere
Tiny Celestial any good
- Armor Class: 12
- Hit Points: 17 (5d4+5)
- Speed: fly 30 ft. walk 10 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Tome of Beasts 2, page 36
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 7 (-2) |
14 (+2) |
13 (+1) |
10 (+0) |
12 (+1) |
14 (+2) |
- Skills: performance +6, religion +4
- Damage Immunities: fire, poison
- Damage Resistances: radiant
- Condition Immunities: poisoned
- Senses: passive Perception 11
- Languages: Celestial, Common, telepathy 60 ft.
Special Abilities
- Divine Rejuvenation: An aviere that dies collapses into a pile of ash. Each day the pile of ash is within 1 mile of a holy site of its deity or a worshiper of its deity, it has a 75 percent chance of returning to life, regaining all its hit points and becoming active again. This chance increases to 100 percent if a worshiper of the aviere's deity prays over the aviere's ashes at dawn. If unholy water is sprinkled on the aviere's ashes, the aviere can't return to life, except through a wish spell or divine will.
- Illumination: The aviere sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
- Magic Resistance: The aviere has advantage on saving throws against spells and other magical effects.
- Magic Weapons: The aviere's weapon attacks are magical.
Actions
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 4 (1d8) fire damage.
- Song of Life: The aviere sings a song against death. The aviere chooses one creature it can see within 30 feet of it that has 0 hp and isn't an undead or a construct. The creature becomes stable.
- Song of Healing (1/Day): The aviere sings a song of healing. The aviere chooses one creature within 60 feet of it. If the creature can hear the aviere's song and isn't an undead or a construct, it regains 1d4 hp.
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