Ashen Custodian
Medium Fey neutral
- Armor Class: 15
- Hit Points: 99 (18d8+18)
- Speed: walk 30 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Tome of Beasts 2, page 29
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
21 (+5) |
12 (+1) |
14 (+2) |
15 (+2) |
18 (+4) |
- Saving Throws: Con +4
- Skills: nature +5, perception +5
- Damage Immunities: fire
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Senses: darkvision 60 ft., passive Perception 15
- Languages: Elvish, Sylvan
Special Abilities
- Fire Controller: As a bonus action, the ashen custodian can create or extinguish a nonmagical fire in a 5-foot cube within 30 feet of her, or she can expand an existing fire within 30 feet of her by 5 feet in one direction. If she creates or expands a fire, the target location must have suitable fuel for the fire, such as paper or wood. If the ashen custodian targets a fire elemental with this trait, the fire elemental has advantage (expanded) or disadvantage (extinguished) on attack rolls until the end of its next turn.
- Forest Cleanser: When the ashen custodian hits a plant or plant creature with her Cleansing Strike, the target takes an extra 2d8 fire damage.
- Magic Resistance: The ashen custodian has advantage on saving throws against spells and other magical effects.
- Warming Presence: When a hostile creature starts its turn within 10 feet of the ashen custodian, the creature must succeed on a DC 15 Constitution saving throw or take 3 (1d6) fire damage. When a friendly creature within 10 feet of the ashen custodian regains hp, the creature regains an extra 1d6 hp.
- Innate Spellcasting: The ashen custodian's innate spellcasting ability is Charisma (spell save DC 15). The ashen custodian can innately cast the following spells, requiring no material components:
At will: druidcraft, produce flame
3/day each: burning hands, cure wounds, flame blade, fog cloud
1/day each: conjure elemental (fire elemental only), wall of fire
Actions
- Multiattack: The ashen custodian makes two cleansing strike attacks.
- Cleansing Strike: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage plus 9 (2d8) fire damage. If the target is a creature or a flammable object, it ignites. Until a creature takes an action to douse the fire, the target takes 5 (1d10) fire damage at the start of each of its turns.
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