Apaxrusl
Medium Construct neutral
- Armor Class: 13 (natural armor)
- Hit Points: 60 (8d8+24)
- Speed: burrow 30 ft. walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Tome of Beasts 2, page 27
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
13 (+1) |
16 (+3) |
9 (-1) |
6 (-2) |
7 (-2) |
- Skills: stealth +3
- Damage Vulnerabilities: thunder
- Damage Immunities: fire, poison
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., tremorsense 30 ft., passive Perception 8
- Languages: Abyssal and one language of its creator
Special Abilities
- Earth Glide: The apaxrusl can burrow through nonmagical, unworked earth and stone. While doing so, the apaxrusl doesn't disturb the material it moves through.
- Fiendish Construct: The apaxrusl's sand is infused with the souls of the damned. Its type is fiend in addition to construct when determining the effects of features such as a paladin's Divine Smite or a ranger's Primeval Awareness.
Actions
- Multiattack: The apaxrusl makes two slam attacks. If both attacks hit the same creature, the target is blinded for 1 minute or until it uses an action to wipe its eyes.
- Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.
- Fiery Sands (Recharge 5-6): Sand whips violently around the apaxrusl. Each creature within 10 feet of the apaxrusl must make a DC 13 Constitution saving throw, taking 10 (3d6) slashing damage and 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.
Reactions
- Shifting Sands: The apaxrusl can shift the flowing sands of its body to avoid harm. When the apaxrusl takes damage, roll a d12. Reduce the damage it takes by the number rolled.
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