Adult Boreal Dragon
Huge Dragon chaotic neutral
- Armor Class: 19 (natural armor)
- Hit Points: 212 (17d12+102)
- Speed: fly 80 ft. walk 40 ft. swim 30 ft.
- Challenge Rating: 17 (18,000 XP)
- Source: Tome of Beasts 2, page 143
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 25 (+7) |
10 (+0) |
23 (+6) |
15 (+2) |
17 (+3) |
16 (+3) |
- Saving Throws: Dex +6, Con +12, Wis +9, Cha +9
- Skills: athletics +13, perception +15, stealth +6
- Damage Immunities: fire
- Damage Resistances: cold
- Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 23
- Languages: Draconic, Giant
Special Abilities
- Legendary Resistance (3/Day): If the dragon fails a saving throw, it can choose to succeed instead.
Actions
- Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
- Bite: Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) piercing damage.
- Claw: Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 15 (2d6 + 8) slashing damage.
- Tail: Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d8 + 8) bludgeoning damage.
- Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 17 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
- Cinder Breath (Recharge 5-6): The dragon exhales a 60-foot cone of superheated air filled with white-hot embers. Each creature in that area must make a DC 20 Dexterity saving throw, taking 44 (8d10) fire damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.
Legendary Actions
- Detect: The dragon makes a Wisdom (Perception) check.
- Tail Attack: The dragon makes a tail attack.
- Wing Attack (Costs 2 Actions): The dragon beats its wings. Each creature within 10 feet of the dragon must succeed on a DC 20 Dexterity saving throw or take 14 (2d6 + 7) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
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