Yaga Goo
Small Ooze neutral evil
- Armor Class: 14
- Hit Points: 85 (10d6+50)
- Speed: climb 20 ft. walk 20 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Creature Codex, page 389
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
18 (+4) |
20 (+5) |
14 (+2) |
12 (+1) |
11 (+0) |
- Saving Throws: Wis +4
- Skills: stealth +10
- Damage Immunities: necrotic
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 11
- Languages: understands Common but can't speak
Special Abilities
- Amorphous: The goo can move through a space as narrow as 1 inch wide without squeezing.
- Deadly to Fey: The goo has advantage on attack rolls against fey and any creature with the Fey Ancestry trait.
- Spider Climb: The goo can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
- Multiattack: The Yaga goo makes two pseudopod attacks. When its Foul Transit is available, it can use Foul Transit in place of one pseudopod attack.
- Pseudopod: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage plus 3 (1d6) necrotic damage.
- Foul Transit (Recharge 4-6): The goo teleports to an unoccupied space it can see within 50 feet, leaving behind a wretched puddle in the space it previously occupied. A creature within 5 feet of the space the goo left must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn. The first time a creature enters the puddle's space or if a creature starts its turn in the puddle's space it takes 10 (3d6) necrotic damage and is poisoned. The puddle lasts for 1 minute or until the goo that created it is killed.
Reactions
- Puddle Splash: When a creature the Yaga goo can see targets it with a melee attack while within 5 feet of the goo, the goo can teleport to a puddle created by its Foul Transit, if that puddle's space is unoccupied, negating the damage from the attack. If it does, the attacker must succeed on a DC 16 Constitution saving throw or take 10 (3d6) necrotic damage and become poisoned until the end of its next turn.
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