Xenabsorber
Medium Aberration chaotic neutral
- Armor Class: 15 (natural armor)
- Hit Points: 65 (10d8+20)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 387
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
12 (+1) |
15 (+2) |
10 (+0) |
13 (+1) |
15 (+2) |
- Skills: deception +4, perception +5
- Senses: darkvision 60 ft., passive Perception 15
- Languages: Common
Special Abilities
- Disguise: The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.
- Trait Mimicry: As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.
Actions
- Multiattack: The xenabsorber makes two melee attacks.
- Slam: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
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