Woodwose
Medium Humanoid chaotic neutral
- Armor Class: 13 (natural armor)
- Hit Points: 27 (6d8)
- Speed: climb 20 ft. walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Creature Codex, page 383
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
12 (+1) |
11 (+0) |
10 (+0) |
14 (+2) |
8 (-1) |
- Skills: nature +2, perception +4, stealth +3, survival +4
- Senses: passive Perception 14
- Languages: Common, Elvish, Sylvan
Special Abilities
- Fey Touched: The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
- Speak with Beasts and Plants: The woodwose can communicate with beasts and plants as if they shared a language.
- Innate Spellcasting: The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components:
At will: shillelagh
3/day: pass without trace
1/day: entangle
Actions
- Club: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
- Shortbow: Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.
Licensing – Markdown Format