Wizard Kobold
Small Humanoid lawful neutral
- Armor Class: 12 (15 with mage armor)
- Hit Points: 58 (13d6+13)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Creature Codex, page 376
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
14 (+2) |
13 (+1) |
17 (+3) |
10 (+0) |
8 (-1) |
- Saving Throws: Int +6, Wis +3
- Skills: arcana +6
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Draconic, Infernal
Special Abilities
- Pack Tactics: The kobold has advantage attack rolls roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity: While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Spellcasting: The wizard kobold is an 8th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, minor illusion, poison spray, prestidigitation
1st level (4 slots): burning hands, mage armor, magic missile, shield
2nd level (3 slots): hold person, mirror image, misty step
3rd level (3 slots): blink, counterspell, fireball
4th level (2 slots): fire shield
Actions
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
- Draconic Visage (1/Day): The wizard kobold magically creates a draconic visage in an unoccupied space it can see within 30 feet. The visage is a glowing, spectral head and neck, resembling a variety of dragon chosen by the kobold, that sheds dim light out to 10 feet. The visage lasts for 1 minute and grants the following benefits:
A creature hostile to the wizard who starts its turn within 30 feet of the visage and who is aware of the visage must succeed on a DC 14 Wisdom saving throw or be frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to this effect for the next 24 hours.
The wizard gains immunity to the damage type dealt by the chosen dragon's breath weapon.
* When the wizard uses this action, and as a bonus action on it subsequent turns, it can use the following attack:
- Breath of the Visage: Ranged Spell Attack: +6 to hit, range 120 ft., one target. Hit: 7 (2d6) damage of the type dealt by the chosen dragon's breath weapon.
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