Wendigo
Medium Monstrosity chaotic evil
- Armor Class: 16 (natural armor)
- Hit Points: 150 (20d8+60)
- Speed: walk 40 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Creature Codex, page 377
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 21 (+5) |
18 (+4) |
16 (+3) |
11 (+0) |
16 (+3) |
12 (+1) |
- Skills: athletics +9, perception +7, stealth +8, survival +7
- Damage Immunities: cold, fire
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: exhaustion, stunned
- Senses: darkvision 120 ft., passive Perception 17
- Languages: Common
Special Abilities
- Aura of Starvation: A creature that starts its turn within 10 feet of the wendigo must succeed on a DC 15 Constitution saving throw or be paralyzed by gnawing cold and crippling hunger for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the wendigo's Aura of Starvation for the next 24 hours.
- Magic Resistance: The wendigo has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The wendigo makes three attacks: two with its icy claw and one with its bite. Alternatively, it uses its Frozen Spittle twice.
- Icy Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage and 14 (4d6) cold damage.
- Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
- Frozen Spittle: Ranged Spell Attack: +7 to hit, range 100 ft., one target. Hit: 28 (8d6) cold damage, and the target must succeed on a DC 16 Dexterity saving throw or be restrained until the end of its next turn.
Licensing – Markdown Format