Warlock's Trumpetbloom
Large Plant neutral evil
- Armor Class: 15 (natural armor)
- Hit Points: 152 (16d10+64)
- Speed: walk 20 ft.
- Challenge Rating: 7 (2,900 XP)
- Source: Creature Codex, page 372
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
10 (+0) |
18 (+4) |
6 (-2) |
10 (+0) |
6 (-2) |
- Saving Throws: Str +6, Con +7
- Skills: perception +3, stealth +3
- Damage Immunities: poison
- Damage Resistances: fire
- Condition Immunities: blinded, deafened, exhaustion, poisoned
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 13
- Languages: understands Void Speech but can't speak
Special Abilities
- Alien Mind: A creature who attempts to communicate with the trumpetbloom must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Magic Resistance: The trumpetbloom has advantage on saving throws against spells and other magical effects.
Actions
- Multiattack: The trumpetbloom makes three attacks: one with its stinger and two with its tendrils.
- Stinger: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 16 (2d12 + 3) piercing damage, and the target must succeed on a DC 15 Constitution saving throw or become poisoned for 1 minute. The target is paralyzed while poisoned in this way. It can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Tendril: Melee Weapon Attack: +6 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage and the target is grappled (escape DC 14) if it is a Medium or smaller creature. The trumpetbloom has two tendrils, each of which can grapple only one target.
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