Void Giant
Huge Giant chaotic neutral
- Armor Class: 14 (natural armor)
- Hit Points: 210 (20d12+80)
- Speed: walk 40 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Creature Codex, page 187
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
10 (+0) |
18 (+4) |
18 (+4) |
10 (+0) |
14 (+2) |
- Saving Throws: Con +8, Wis +4, Cha +6
- Skills: arcana +8, history +8, investigation +8
- Senses: passive Perception 10
- Languages: Common, Draconic, Giant
Special Abilities
- Void Casting: As a bonus action, the void giant can infuse a spell with void magic. One creature that is hit by that spell or who fails a saving throw against that spell is stunned until the end of the creature's next turn.
- Spellcasting: The void giant is an 11th-level spellcaster. Its spellcasting ability is Intelligence (save DC 16, +8 to hit with spell attacks). The void giant has the following wizard spells prepared:
Cantrips (at will): chill touch, light, mending, shocking grasp
1st level (4 slots): comprehend languages, magic missile, shield
2nd level (3 slots): crown of madness, mirror image, scorching ray
3rd level (3 slots): counterspell, fly, lightning bolt
4th level (3 slots): confusion, ice storm, phantasmal killer
5th level (2 slots): cone of cold, dominate person
6th level (1 slot): disintegrate
Actions
- Multiattack: The void giant makes two slam attacks.
- Slam: Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Reactions
- Magic Absorption: If the void giant succeeds on a saving throw against an enemy spell, the void giant doesn't suffer the effects of that spell. If it uses Void Casting on its next turn, the void giant can affect all creatures hit by its spell or who fail a saving throw against its spell instead of just one creature.
Licensing – Markdown Format