Venom Elemental
Large Elemental neutral
- Armor Class: 14 (natural armor)
- Hit Points: 93 (11d10+33)
- Speed: swim 50 ft. walk 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Creature Codex, page 138
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
14 (+2) |
16 (+3) |
6 (-2) |
10 (+0) |
8 (-1) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: bludgeoning, piercing, and slashing from nonmagical attacks
- Condition Immunities: exhaustion, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: darkvision 60 ft., passive Perception 10
- Languages: understands Primordial but can't speak
Special Abilities
- Liquid Form: The elemental can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
- Underwater Camouflage: The elemental has advantage on Dexterity (Stealth) checks made while underwater.
Actions
- Multiattack: The venom elemental makes two bite attacks.
- Bite: Melee Weapon Attack: +5 to hit, reach 10 ft., one creature. Hit: 6 (1d6 + 3) piercing damage plus 7 (2d6) poison damage, and the creature must succeed on a DC 13 Constitution saving throw or be poisoned until the end of its next turn.
Licensing – Markdown Format