Unhatched
Small Undead chaotic evil
- Armor Class: 14 (natural armor)
- Hit Points: 71 (11d6+33)
- Speed: fly 40 ft. walk 30 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: Creature Codex, page 363
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 15 (+2) |
14 (+2) |
16 (+3) |
18 (+4) |
10 (+0) |
9 (-1) |
- Skills: perception +2
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: poison
- Damage Resistances: necrotic, piercing
- Condition Immunities: charmed, exhaustion, frightened, paralyzed, poisoned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Common, Draconic
Special Abilities
- Hatred: Deprived of parental bonds, the unhatched despise those who nurture and heal others. The unhatched has advantage on attacks against a creature whose most recent action was to heal, restore, strengthen, or otherwise aid another creature.
- Minor Magic Resistance (3/Day): As a bonus action, the unhatched gives itself advantage on its next saving throw against spells or other magical effects.
- Innate Spellcasting: The unhatched‘s innate spellcasting ability is Intelligence (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring only verbal components:
At will: chill touch, minor illusion
1/day: bane
Actions
- Multiattack: The unhatched makes one bite attack and one claw attack.
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 11 (2d8 + 2) piercing damage plus 4 (1d8) necrotic damage.
- Desiccating Breath (Recharge 5-6): The dragon exhales a cloud of choking dust infused with necrotic magic in a 30-foot cone. Each creature in the area must make a DC 14 Dexterity saving throw, taking 16 (3d10) necrotic damage on a failed save, or half as much damage on a successful one. A creature who fails this save can't speak until the end of its next turn as it chokes on the dust.
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