Undead Phoenix
Huge Undead chaotic evil
- Armor Class: 17 (natural armor)
- Hit Points: 142 (15d12+45)
- Speed: fly 90 ft. walk 30 ft.
- Challenge Rating: 12 (8,400 XP)
- Source: Creature Codex, page 361
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 23 (+6) |
14 (+2) |
17 (+3) |
8 (-1) |
17 (+3) |
9 (-1) |
- Saving Throws: Str +10, Con +7, Wis +7
- Skills: perception +7
- Damage Immunities: necrotic, fire, poison
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 17
- Languages: -
Special Abilities
- Bilious Aura: A living creature that starts its turn within 10 feet of the undead phoenix can't regain hp and has disadvantage on Constitution saving throws until the start of its next turn.
- Eternal Unlife: If it dies, the undead phoenix reverts into a pile of necrotic-tainted ooze and is reborn in 24 hours with all of its hp. Only killing it with radiant damage prevents this trait from functioning.
Actions
- Multiattack: The undead phoenix makes three attacks: two with its claws and one with its decaying bite.
- Claws: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 20 (4d6 + 6) slashing damage.
- Decaying Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 14 (4d6) necrotic damage. The target must succeed on a DC 15 Constitution saving throw or be cursed with perpetual decay. The cursed target can't regain hp until the curse is lifted by the remove curse spell or similar magic.
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