Three-Headed Cobra
Large Monstrosity unaligned
- Armor Class: 16 (natural armor)
- Hit Points: 127 (15d10+45)
- Speed: swim 30 ft. walk 40 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Creature Codex, page 354
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
18 (+4) |
16 (+3) |
4 (-3) |
10 (+0) |
6 (-2) |
- Saving Throws: Dex +7, Wis +3
- Skills: perception +3
- Damage Resistances: poison
- Senses: blindsight 10ft., passive Perception 13
- Languages: -
Special Abilities
- Reactive Heads: The three-headed cobra gets two extra reactions that can be used only for opportunity attacks.
- Three-Headed: The cobra has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
- Wakeful: While the three-headed cobra sleeps, at least one of its heads is awake.
Actions
- Multiattack: The three-headed cobra makes three bite attacks.
- Bite: Melee Weapon Attack: +7 to hit, reach 15 ft., one target. Hit: 7 (1d6 + 4) piercing damage and the target must make a DC 15 Constitution saving throw, taking 7 (2d6) poison damage on a failed save, or half as much damage on a successful one.
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