Swolbold
Medium Humanoid chaotic neutral
- Armor Class: 14 (scale mail)
- Hit Points: 65 (10d8+20)
- Speed: walk 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 240
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 19 (+4) |
11 (+0) |
15 (+2) |
6 (-2) |
12 (+1) |
7 (-2) |
- Skills: athletics +6
- Damage Resistances: bludgeoning
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Draconic
Special Abilities
- Leaping Attack: If the swolbold uses the Dash action on its turn and stops within 5 feet of a creature, it can make one slam attack with disadvantage as a bonus action against that creature.
- Pack Tactics: The swolbold has advantage on attack rolls against a creature if at least one of the swolbold's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Sunlight Sensitivity: While in sunlight, the swolbold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage. If the target is a Large or smaller creature, it is grappled (escape DC 14). Until the grapple ends, the target is restrained and the swolbold can't make slam attacks against other targets.
- Crush: One creature grappled by the swolbold must make a DC 14 Strength saving throw, taking 21 (5d6 + 4) bludgeoning damage on a failed save, or half as much damage on a successful one.
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