Suppurating Ooze
Medium Ooze unaligned
- Armor Class: 8
- Hit Points: 30 (4d8+12)
- Speed: climb 10 ft. walk 10 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 288
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
6 (-2) |
16 (+3) |
1 (-5) |
6 (-2) |
2 (-4) |
- Saving Throws: Con +5
- Skills:
- Damage Immunities: poison
- Damage Resistances: cold, necrotic, slashing
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, poisoned, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages: -
Special Abilities
- Amorphous: The ooze can move through a space as narrow as 1 inch wide without squeezing.
- Seeping Death: A living creature that touches the ooze or hits it with a melee attack while within 5 feet of it takes 4 (1d8) necrotic damage and must succeed on a DC 13 Constitution saving throw or contract a disease. At the end of each long rest, the diseased creature must succeed on a DC 13 Constitution saving throw or its Dexterity score is reduced by 1d4. The reduction lasts until the target finishes a long rest after the disease is cured. If the disease reduces the creature's Dexterity to 0, the creature dies and its body becomes a suppurating ooze 1d4 hours later. The disease lasts until removed by the lesser restoration spell or other similar magic.
- Spider Climb: The ooze can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Actions
- Pseudopod: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage plus 9 (2d8) necrotic damage. If the target is a creature, it must succeed on a DC 13 Constitution saving throw or become infected with the seeping death disease (see the Seeping Death trait).
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