Skull Drake
Medium Dragon neutral
- Armor Class: 15 (natural armor)
- Hit Points: 75 (10d8+30)
- Speed: burrow 10 ft. fly 60 ft. walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 343
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
17 (+3) |
16 (+3) |
8 (-1) |
12 (+1) |
10 (+0) |
- Saving Throws: Dex +5, Wis +3
- Skills: intimidation +2, perception +3, stealth +5
- Damage Vulnerabilities: radiant
- Damage Immunities: necrotic
- Damage Resistances: poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Draconic
Special Abilities
- Keen Smell: The skull drake has advantage on Wisdom (Perception) checks that rely on smell.
- Sunlight Sensitivity: While in sunlight, the skull drake has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Actions
- Multiattack: The skull drake makes two bite attacks.
- Bite: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) piercing damage.
- Necrotic Breath (Recharge 6): The skull drake exhales a 15-foot cone of noxious, black gas. Each creature in the area must make a DC 13 Constitution saving throw, taking 14 (4d6) necrotic damage on a failed save, or half as much damage on a successful one. A creature reduced to 0 hp by this damage dies.
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