Shockwing
Small Beast unaligned
- Armor Class: 12
- Hit Points: 27 (5d6+10)
- Speed: fly 30 ft. walk 25 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 179
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
15 (+2) |
14 (+2) |
3 (-4) |
10 (+0) |
7 (-2) |
- Skills: perception +2, stealth +4
- Damage Immunities: lightning
- Senses: darkvision 60 ft., passive Perception 12
- Languages: -
Special Abilities
- Antennae: The giant moth has advantage on Wisdom (Perception) checks that rely on smell.
- Charged: At the start of each of the shockwing's turns, each creature within 5 feet of it must succeed on a DC 12 Constitution saving throw or take 2 (1d4) lightning damage. This trait doesn't function if the shockwing has used its Fulminating Wings in the last 24 hours.
Actions
- Multiattack: The shockwing makes two proboscis attacks.
- Proboscis: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage and 2 (1d4) lightning damage.
- Fulminating Wings (1/Day): A 20-foot radius burst of electricity releases from the shockwing. Each creature in that area must succeed on a DC 12 Constitution saving throw or be stunned until the end of its next turn.
Licensing – Markdown Format