Shantak
Large Monstrosity lawful evil
- Armor Class: 16 (natural armor)
- Hit Points: 123 (13d10+52)
- Speed: fly 60 ft. walk 10 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: Creature Codex, page 328
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
12 (+1) |
18 (+4) |
6 (-2) |
14 (+2) |
8 (-1) |
- Saving Throws: Con +7, Wis +5
- Skills: perception +5
- Damage Resistances: necrotic
- Senses: darkvision 120 ft., passive Perception 15
- Languages: understands Common and Void Speech, but can't speak
Special Abilities
- Eldritch Sight: Magical darkness doesn't impede the shantak's darkvision.
- Flyby: The shantak doesn't provoke an opportunity attack when it flies out of an enemy's reach.
- Keen Sight and Smell: The shantak has advantage on Wisdom (Perception) checks that rely on sight or smell.
- Magic Resistance: The shantak has advantage on saving throws against spells and other magical effects.
- Pack Tactics: The shantak has advantage on attack rolls against a creature if at least one of the shantak's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Unctuous Hide: A shantak's hide is very slippery. A rider can dismount a shantak without any penalty to movement speed. If an effect moves the shantak against its will while a creature is on it, the creature must succeed on a DC 15 Dexterity saving throw or fall off the shantak, landing prone in a space within 5 feet of it. If a rider is knocked prone or unconscious while mounted, it must make the same saving throw. In addition, the shantak can attempt to shake off a rider as a bonus action, forcing the rider to make the saving throw to stay mounted.
Actions
- Multiattack: The shantak makes two attacks: one with its bite and one with its talons.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage plus 5 (1d10) necrotic damage.
- Talons: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage plus 5 (1d10) necrotic damage.
- Insane Tittering (Recharge 4-6): The shantak emits a horrific screech. Each non-shantak creature within 60 feet of it that can hear it must succeed on a DC 15 Constitution saving throw or be frightened until the end of the shantak's next turn. The shantak can choose to include or exclude its rider when using this action.
Licensing – Markdown Format