Shadow Skeleton
Medium Undead neutral evil
- Armor Class: 13
- Hit Points: 52 (8d8+16)
- Speed: swim 40 ft. walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: Creature Codex, page 326
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
16 (+3) |
15 (+2) |
9 (-1) |
11 (+0) |
9 (-1) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: fire, piercing, slashing
- Condition Immunities: exhaustion, poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: understands all languages it knew in life but can't speak
Actions
- Multiattack: The shadow skeleton makes two scimitar attacks.
- Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) slashing damage.
- Finger Darts: Ranged Weapon Attack: +5 to hit, range 30 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) necrotic damage. If the target is a creature other than an undead or a construct, it must make a DC 12 Constitution saving throw. On a failure, the target is surrounded by a shadowy aura for 1 minute. While surrounded by the aura, the target takes an extra 7 (2d6) necrotic damage when hit by the scimitar attack of a shadow skeleton. Any creature can take an action to extinguish the shadow with a successful DC 12 Intelligence (Arcana) check. The shadow also extinguishes if the target receives magical healing.
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