Shadow Goblin
Small Humanoid neutral evil
- Armor Class: 13
- Hit Points: 13 (3d6+3)
- Speed: walk 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: Creature Codex, page 326
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
16 (+3) |
12 (+1) |
13 (+1) |
12 (+1) |
8 (-1) |
- Skills: stealth +5
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Common, Elvish, Goblin, Umbral
Special Abilities
- Nimble Escape: The shadow goblin can take the Disengage or Hide action as a bonus action on each of its turns.
- Shadow Camouflage: The shadow goblin has advantage on Dexterity (Stealth) checks made to hide in dim light or darkness.
- Sunlight Sensitivity: While in sunlight, the shadow goblin has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.
- Traveler in Darkness: The shadow goblin has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
- Unseelie Blessing: The shadow goblin has advantage on saving throws against being charmed, and magic can't put it to sleep.
Actions
- Multiattack: The shadow goblin can make two attacks with its kitchen knife. The second attack has disadvantage.
- Kitchen Knife: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
- Vengeful Jinx: When the shadow goblin is hit by an attack from a creature it can see, it can curse the attacker. The attacker has disadvantage on attack rolls until the end of its next turn.
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