Shadow Fey Poisoner
Medium Humanoid neutral
- Armor Class: 16 (studded leather)
- Hit Points: 112 (15d8+45)
- Speed: walk 30 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: Creature Codex, page 148
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
18 (+4) |
16 (+3) |
13 (+1) |
11 (+0) |
14 (+2) |
- Saving Throws: Dex +8, Int +5, Cha +6
- Skills: acrobatics +8, deception +6, perception +4, persuasion +6, stealth +12
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 14
- Languages: Common, Elvish
Special Abilities
- Assassinate: During its first turn, the shadow fey has advantage on attack rolls against any creature that hasn't taken a turn. Any hit the poisoner scores against a surprised creature is a critical hit.
- Born of Shadows: When in dim light or darkness, the shadow fey poisoner is invisible.
- Evasion: If the shadow fey poisoner is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the poisoner instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Fey Ancestry: The shadow fey has advantage on saving throws against being charmed, and magic can't put it to sleep.
- Shadow Traveler (4/Day): As a bonus action while in shadows, dim light, or darkness, the shadow fey disappears into the darkness and reappears in an unoccupied space it can see within 30 feet. A tendril of inky smoke appears at the origin and destination when it uses this trait.
- Sneak Attack (1/Turn): The shadow fey poisoner deals an extra 21 (6d6) damage when it hits a target with a weapon attack and has advantage on the attack roll; or when the target is within 5 feet of an ally of the poisoner, that ally isn't incapacitated, and the poisoner doesn't have disadvantage on the attack roll.
- Sunlight Sensitivity: While in sunlight, the shadow fey has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
- Traveler in Darkness: The shadow fey has advantage on Intelligence (Arcana) checks made to know about shadow roads and shadow magic spells or items.
Actions
- Multiattack: The shadow fey poisoner makes two shortsword attacks or two longbow attacks.
- Shortsword: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
- Longbow: Ranged Weapon Attack: +8 to hit, range 150/600 ft., one target. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 28 (8d6) poison damage on a failed save, or half as much damage on a successful one.
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