Serpentfolk of Yig
Medium Humanoid neutral evil
- Armor Class: 12
- Hit Points: 40 (9d8)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: Creature Codex, page 324
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
14 (+2) |
11 (+0) |
14 (+2) |
11 (+0) |
14 (+2) |
- Saving Throws: Cha +4
- Skills: deception +6, perception +2, stealth +4
- Damage Immunities: poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Abyssal, Common, Draconic, Infernal, Void Speech
Special Abilities
- Magic Resistance: The serpentfolk has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting: The serpentfolk's innate spellcasting ability is Charisma (spell save DC 12). The serpentfolk can innately cast the following spells, requiring no material components:
3/day each: charm person, disguise self
Actions
- Multiattack: The serpentfolk makes two attacks: one with its bite and one with its scimitar.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage plus 3 (1d6) poison damage.
- Scimitar: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Shortbow: Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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