Roachling Scout
Small Humanoid chaotic neutral
- Armor Class: 14
- Hit Points: 63 (14d6+14)
- Speed: climb 15 ft. walk 25 ft.
- Challenge Rating: 2 (450 XP)
- Source: Creature Codex, page 319
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
18 (+4) |
13 (+1) |
10 (+0) |
14 (+2) |
8 (-1) |
- Saving Throws: Dex +6, Con +3
- Skills: acrobatics +6, perception +6, stealth +6, survival +6
- Senses: darkvision 60 ft., tremorsense 10 ft., passive Perception 16
- Languages: Common
Special Abilities
- Keen Smell: The roachling scout has advantage on Wisdom (Perception) checks that rely on smell.
- Resistant: The roachling scout has advantage on Constitution saving throws.
- Stealthy Traveler: The roachling scout can move stealthily while traveling at a normal pace.
- Unlovely: The roachling scout has disadvantage on Charisma (Performance) and Charisma (Persuasion) checks in interactions with non-roachlings.
Actions
- Multiattack: The roachling scout makes two begrimed shortsword attacks or two begrimed dart attacks.
- Begrimed Shortsword: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage plus 7 (2d6) poison damage.
- Begrimed Dart: Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage plus 7 (2d6) poison damage.
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