Quiet Soul
Medium Undead neutral evil
- Armor Class: 15 (natural armor)
- Hit Points: 90 (20d8)
- Speed: walk 10 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: Creature Codex, page 309
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
10 (+0) |
10 (+0) |
8 (-1) |
18 (+4) |
10 (+0) |
- Saving Throws: Con +3, Wis +7, Cha +3
- Skills: perception +7
- Damage Immunities: cold, poison, psychic
- Condition Immunities: poisoned
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 17
- Languages: understands the languages it knew in life but can't speak
Special Abilities
- False Appearance: While the quiet soul remains motionless, it is indistinguishable from an ordinary humanoid corpse.
- Melancholic Emanation: The quiet soul emits a magical aura of lethargy and despondency. Any creature that starts its turn within 30 feet of the quiet soul must succeed on a DC 15 Wisdom saving throw or fall unconscious for 1 minute. The effect ends for a creature if the creature takes damage or another creature uses an action to wake it.
Actions
- Psychic Lash: Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 21 (6d6) psychic damage. If an unconscious creature is hit by this attack, that creature must make a DC 15 Wisdom saving throw, remaining unconscious on a failed save, or waking on a successful one.
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