Purple Slime
Large Ooze unaligned
- Armor Class: 7
- Hit Points: 76 (8d10+32)
- Speed: climb 10 ft. swim 30 ft. walk 20 ft.
- Challenge Rating: 3 (700 XP)
- Source: Creature Codex, page 307
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 17 (+3) |
8 (-1) |
18 (+4) |
2 (-4) |
6 (-2) |
1 (-5) |
- Skills: stealth +1
- Damage Immunities: acid, cold
- Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages: -
Special Abilities
- Amorphous: The purple slime can move through a space as narrow as 1 inch wide without squeezing.
- Amphibious: The purple slime can breathe air and water.
- Underwater Camouflage: The purple slime has advantage on Dexterity (Stealth) checks made while underwater.
Actions
- Multiattack: The purple slime makes two spike attacks.
- Spike: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) piercing damage and 10 (3d6) poison damage. In addition, the target must succeed on a DC 14 Constitution saving throw or its Strength score is reduced by 1d4. The target dies if this reduces its Strength to 0. Otherwise, the reduction lasts until the target finishes a short or long rest.
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